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D-Trogh

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1

Saturday, August 16th 2008, 6:44pm

Nameless TileMap Editor

Sorry that this is posted in English.. But I don't speak German :|
(Translate with Google)

Nameless Tile Map Editor [NTME]



Version Info: (Alpha 2)
Comparison

As you can see, it's much faster..
Layout was slightly edited..
Added shifting function.. (Heh.. I needed it for the FR Version Logo tile map :P)

Version Info: (Alpha 1)
This is the first alpha of my Tile Map Editor.
If you want to know, yes.. the name is just temporary! ;)
NTME was once "Hurricane Prototype", the editor Darthatron is/was working on.
He gave me the source, which included the basic 4BPP loading (without flip support).
The source was a great help to me, as I now learned how to use BitBlt & StretchBlt :D
Therefore I like to thank Darthatron. Make sure you check out his tile map editor when it comes out!

I release this alpha because I need to know what people like to see added..
AND, to be honest, I need testers (:P).. As I don't have the time to test myself.
Actually.. I only tested the editor itself, I never imported an edited tile map..

Todo:
  • Palette-Mapper..? (Like Movement Persmissions in AdvanceMap)
  • Probbaly solve some/a lot of bugs!
  • Listen to your suggestions!

Bugs:
  • REPORT ANYTHING YOU FIND


» Download Alpha 1 from MegaUpload
» Download Alpha 2 from MegaUpload
» Download Alpha 2 from FileFactory
[Mirror @ PROMH]

---------------------------------
Small video tutorial

Milanor

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Saturday, August 16th 2008, 6:49pm

Re: Nameless TileMap Editor

One thing i always hatet on cyclone is,that theres no copy&paste T_T
So it would be nice if ypur editor could have that.
Oh and, it would be better too if you make a better cursor or atleast
use a zoom for the tilemap and tileset field.
But yeah nice programm.
The only thing i dont figured out at the moment is that "add x bytes t othe end" thingy ^^
Btw. why dont you call your editor Tilemap Editor instead of Nameless Tilemap Editor xD?

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Saturday, August 16th 2008, 6:54pm

Re: Nameless TileMap Editor

yeah, simple TME would be cool as name ^^
Btw, I think Milanor is right with the cursor. You know Darthatron's Hurricane Prototype, so you may know the cursor there.
He once gave me the tool for testing purposes, one thing I loved about it was the cursor.
I didn't test your tool yet (I'll use it soon, though...) so I dunno if you made the same cursor. But if not, maybe you could make it similar to the one from hurricane ^^

Greez
Master_Track (PC), Luxtra108 (RhW)



Just M_T...

D-Trogh

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Saturday, August 16th 2008, 6:59pm

Re: Nameless TileMap Editor

Quoted

Original von Milanor
One thing i always hatet on cyclone is,that theres no copy&paste T_T
So it would be nice if ypur editor could have that.
What do you mean?
If you right click a tile on the tilemap, that tile gets selected..

Quoted

Original von Milanor
Oh and, it would be better too if you make a better cursor or atleast use a zoom for the tilemap and tileset field.
Zoom function will be included in the next release ;)

Quoted

Original von Milanor
But yeah nice programm.
Thanks :P

Quoted

Original von Milanor
The only thing i dont figured out at the moment is that "add x bytes t othe end" thingy ^^
Btw. why dont you call your editor Tilemap Editor instead of Nameless Tilemap Editor xD?
Darthatron included that.. And I left it there :P
It's for.. like.. I'll ask him :lol: But what it does is add a number of bytes to the end of the tilemap, to increase the size..

Btw, for the name.. you can send suggestions through PM 8)

Quoted

Original von Luxtra108
yeah, simple TME would be cool as name ^^
Btw, I think Milanor is right with the cursor. You know Darthatron's Hurricane Prototype, so you may know the cursor there.
He once gave me the tool for testing purposes, one thing I loved about it was the cursor.
I didn't test your tool yet (I'll use it soon, though...) so I dunno if you made the same cursor. But if not, maybe you could make it similar to the one from hurricane ^^
Ah.. Darthatron didn't include the cursor when he sent me the source.. Maybe I'll make my own cursor ;)

Milanor

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Saturday, August 16th 2008, 7:47pm

Re: Nameless TileMap Editor

Well i gues you didnt understand what i mean... ->
Mapping huge titelscreens are a pain in the ...
Thats why i want a MASS Selecting copy&paste.
Example: theres a tree, 4x4 tiles and you want to map that tree on the
whole length of the map screen, thats gona be a lot of work and time :s

D-Trogh

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Saturday, August 16th 2008, 7:49pm

Re: Nameless TileMap Editor

Quoted

Original von Milanor
Well i gues you didnt understand what i mean... ->
Mapping huge titelscreens are a pain in the ...
Thats why i want a MASS Selecting copy&paste.
Example: theres a tree, 4x4 tiles and you want to map that tree on the
whole length of the map screen, thats gona be a lot of work and time :s
That too is a planned feature ;)
Might not be in the next release, but it certainly will be included in some release :P

Milanor

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Saturday, August 16th 2008, 7:51pm

Re: Nameless TileMap Editor

*jumps around* hurray ^(^.^)^
Thanks ;)

D-Trogh

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Sunday, August 17th 2008, 9:26pm

Re: Nameless TileMap Editor

Little bugfix - download in first post!

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Sunday, August 17th 2008, 10:21pm

Re: Nameless TileMap Editor

yeah thx for sharing that, though this board isn't in your language ;)



Just M_T...

D-Trogh

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Saturday, August 8th 2009, 8:45pm

A new version is comming!!

Preview screenshots: 01 | 02 | 03 | 04 | 05

[[COLOR="Red"]!![/COLOR]] Suggestions are welcome through PM.

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Saturday, August 8th 2009, 9:10pm

Yeah,
the new version looks really good^^
I like the NTME :3
And the new features are super. But my english isn't very good, sry...
Good luck!

Mfg,
Thunders11/Dark-Kohji

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Saturday, August 8th 2009, 9:15pm

I told you my thoughts about NTME, i LOVE it <3
And we really appreciate your work, man!

D-Trogh

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Monday, August 10th 2009, 3:10pm

Thanks guys!
If you can find me on WLM/ICQ/.. and ask, you might be able to beta-test NTME.
New screenshot:

D-Trogh

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Wednesday, August 12th 2009, 9:50pm

I'm sorry for the double post, but I uploaded a video of the new NTME.

NEWEST VERSION ATTACHED!!
D-Trogh has attached the following file:
  • NTME.rar (80.85 kB - 80 times downloaded - latest: Jul 27th 2014, 3:28pm)

This post has been edited 1 times, last edit by "D-Trogh" (Aug 12th 2009, 11:23pm)