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D-Trogh

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1

Tuesday, July 1st 2008, 11:31pm

Wild Pokémon Editor DS

Wild Pokémon Editor DS [WPEDS]



This tool lets you edit the wild Pokémon in the Pokémon Diamond and Pokémon Pearl.

Todo:
  • Make it faster?! [It loads pretty slow on an 'slow' computer]
  • Do something so you don't need to save for every route?
  • Make an other icon :cheesy:
  • Do something about the layout?
  • Make the Route list a lil' nicer

Bugs:
  • Please, tell me! I did not test my tool. l0l XD
D-Trogh has attached the following file:
  • WPEDS+NE.rar.rar (38.55 kB - 331 times downloaded - latest: Oct 22nd 2014, 3:38am)

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Wednesday, July 2nd 2008, 3:44am

Re: Wild Pokémon Editor DS

Maybe use cascaded Style for the Routes and group them by their map bank\ map number if such a thing still exists? Or did you match the data with the rom yourself?

Nice tool! But are you sure it is completely visible on 800x600 screen resolution :D?

cYa,

Tauwasser

D-Trogh

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Wednesday, July 2nd 2008, 11:26am

Re: Wild Pokémon Editor DS

Well, I did the list myself. Spend some hours making it actually :lol:
I don't really know if it would run on that resolution, the layout is a pain in the ass :P
I'll change the layout someday, I dunno when. Taking a lil' break now ;)

Thanks for your reply!

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Wednesday, July 2nd 2008, 3:08pm

Re: Wild Pokémon Editor DS

Maybe also say for the Encounter Rate, if higher = more encounters and if you know what %. Like, is it 0x30 of 0xFFFF or just 0x100 or what?

Maybe use tabs for the different kinds of encounter possibilities. This will add a layer of complexity to your program (programming-wise) which you might have wanted to avoid, however the usability would greatly improve imho.

cYa,

Tauwasser

D-Trogh

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Wednesday, July 2nd 2008, 3:51pm

Re: Wild Pokémon Editor DS

Quoted

Original von Tauwasser
Maybe also say for the Encounter Rate, if higher = more encounters and if you know what %. Like, is it 0x30 of 0xFFFF or just 0x100 or what?
I don't think I understand what you're saying..
It really is "Higher Value = Less Encounters/Pokémon", soo..

As for the tabs, maybe I will.. Maybe I think of something else when I'm in a creative mood :P

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Thursday, July 3rd 2008, 2:16pm

Re: Wild Pokémon Editor DS

Well, so you know the highest possible value - why not use sliders that go in % change of encounter. That'd be a reverse-assignment kind of. Because then higher = more encounters. I'm just saying, sometimes to have a text field is just not enough :P
Just regarding usability, no offense :)

cYa,

Tauwasser

D-Trogh

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Thursday, July 3rd 2008, 6:17pm

Re: Wild Pokémon Editor DS

Ah.. got it ^^
Well.. My programming knowledge is pretty basic, but when I have time I'll look in to it ;)
Thank you for the suggestion.

D-Trogh

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Monday, July 7th 2008, 2:06pm

Re: Wild Pokémon Editor DS

Sorry for the double post.
I uploaded a new version.
I only made some small changes.
You guys can also watch a (bad quality) YouTube-video about WPEDS.

WolfX

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Sunday, July 13th 2008, 4:35pm

Re: Wild Pokémon Editor DS

you making the best editors in the world :D
Mit freundlichen Grüßen, euer WiZarD